

is quite the complex frame but ill try to run through the basics. Through links on our site, we may earn an affiliate commission.My General Use - All Purpose Build Gfinity Esports is supported by its audience. Efficiency will also help you so your abilities don’t drain too much energy, with Natural Talent being crucial so you can cast them as soon as possible. To achieve this you need to invest in as much Duration as possible to maintain these abilities for a longer time, and Range for the Rift bubble to be as big as possible. Doing this will create a Rift bubble that will freeze the enemies right outside it, thus creating a safe haven for you to exploit. The idea is to cast Stasis and Cataclysm and maintain both active at all times. This build is especially useful in defensive missions such as Defense or Mobile Defense, it’s pretty simple to grasp and certainly effective at the moment of standing your ground in a specific point. Ignis, Pandero, and Guan Dao will serve that role, and if you can afford their Prime or Wraith versions, the better. There’s also the fact that the build displayed below will freeze a LOT of enemies outside your Rift bubble but won’t kill them, so you will need to act fast on that if you want to keep defending that point. Since Limbo is a defensive warframe we need weapons that hit hard and fast to compensate for that. Strength:200 / 300 / 400 / 500 Points of Blast damageġ0 / 12 / 14 / 16 Meters of initial radiusġ00 % Formation and collapse stagger chanceĢ5-100 % Damage bonus radius scaling Recommended Weapons Surged enemies that leave the Rift perform a radial Banish.ġ0 / 15 / 20 / 25 Seconds of surge durationĦ / 10 / 14 / 18 Seconds of banish durationġ0 / 15 / 20 / 25 Meters of surge and transfer rangeĪ violent blast of void energy tears open a pocket of Rift plane that can sustain itself for a short period before collapsing in a lethal blast. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surges nearby Rift-bound enemies with Rift energy. While active, enemy projectiles are arrested in mid-air, resuming their trajectory when stasis ends. Range: 20 / 25 / 30 / 35 Meters of wave distanceģ00 Points of Rift transitional Impact damageįreezes Rift-bound enemies. Strength:150 / 200 / 225 / 250 Points of Impact damage While Limbo and enemies are inside the Rift, each enemy killed grants him 10 Energy.Ĭasts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence. When sliding into the Rift plane, Limbo leaves a portal for 5 seconds that allied players can use to enter the Rift for 15 seconds, after which they will return to the material plane. Limbo can remain indefinitely in either dimension until he performs the triggering maneuvers again or travels freely between both planes via Cataclysm, which also affects Limbo's Companions. Several of Limbo's abilities can force this plane upon Limbo himself, the environment, enemies, and even allies.

Limbo has access to the Rift Plane, an alternate dimension that can be accessed by performing a Roll, a Sidespring, or a Backspring, to slide in and out of it. Stasis is one of the best crowd control abilities in the entire game, and mixing it with Cataclysm can bring ridiculous results. Since Limbo’s abilities involve the Rift Plane, it makes sense that he can achieve a defensive strategy by detaching himself from the material plane, to a place where he can’t be reached. Limbo Systems - The Limbo Theorem Quest RewardĬomponents - 12 Hours Limbo Overview and Best Weapon Options Limbo Chassis - The Limbo Theorem Quest Reward Limbo Neuroptics - The Limbo Theorem Quest Reward

Limbo Blueprint Price - 35,000 Credits - Cephalon Simaris for 25,000 Reputation. An Archwing is required to begin the quest's missions. Component blueprints are awarded from “The Limbo Theorem” quest, obtainable by completing the Europa Junction on Jupiter. Limbo's Main Blueprint can be purchased from the Market.
